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Rosetta

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30 results found

  1. Navigate the Beat: Discover the Thrills of Geometry Dash Lite!

    The rhythm-based platformer Geometry Dash Lite is fun to play because it has challenging levels, bright images, and upbeat music. People who play this game control an icon that can be changed as they move through different levels that are always changing and full of traps and other obstacles. A lot of thought went into each level, and you need to have lightning-fast reflexes and perfect timing to jump, fly, and dodge obstacles.

    This game geometry dash lite is fun for people of all skill levels because it only requires one touch to play. However, as it gets harder, even…

    1 vote
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  2. Geometry Dash 3D

    Geometry Dash is a rhythm-based action platformer developed by Robert Topala and published by RobTop Games. Released initially in 2013, the game challenges players to navigate through levels filled with obstacles by jumping, flying, and flipping to the beat of energetic soundtracks. Known for its simple controls but extreme difficulty, it tests reflexes and timing.

    1 vote
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  3. How to play Geometry Dash Breeze

    Focusing on each jump in geometry dash breeze is the key to success. Losing focus, even for a split second, can result in failure, forcing you to start over.

    1 vote
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  4. What makes Happy Wheels such an excitement?

    Happy Wheels is without a doubt the most thrilling video game ever invented. One factor contributing to Happy Wheels' popularity is its capacity to be both humorous and challenging. The physics-based engine of the game allows for realistic movement and injuries, which may lead to some truly amusing (and often gory) scenarios. Play happy wheels!

    1 vote
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  5. Doodle Jump Very fun

    The primary character in the popular video game doodle jump is referred to as a "Doodler." As you go from one stage to the next, you should do all in your power to avoid enemies and obstacles and accumulate as many points as you possibly can with your efforts. When the player pushes the screen, the Doodler has the ability to leap, and it moves automatically in all other situations. The game has a broad range of platforms, some of which have the ability to break or move, with the purpose of increasing the level of difficulty. In addition, players…

    1 vote
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  6. Explore the experience with basket random

    The basket random exploration experience can be quite exciting, as it introduces an element of unpredictability and fun. Engaging in this concept allows people to explore new ideas and perspectives that they might not encounter in a structured environment. The game encourages a playful approach to learning and interaction, making each experience unique.

    1 vote
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  7. How can we improve poppy playtime chapter 3

    In poppy playtime chapter 3 players dive deeper into the eerie world of the toy factory, where new characters and chilling puzzles await. As you navigate through the dimly lit corridors, you'll encounter the mysterious new toy, Candy Cat, and unravel secrets tied to the factory's dark past. The atmosphere intensifies with each twist and turn, compelling players to solve intricate challenges while avoiding lurking dangers. With its blend of captivating storytelling and suspenseful gameplay, this chapter keeps you on the edge of your seat, eager to uncover what lies ahead.

    1 vote
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  8. Experience the challenge of geometry dash deadlocked

    With its fast-paced gameplay geometry dash deadlocked and intricate obstacles, players must navigate through a series of daunting traps and tricky jumps. Master the rhythm and precision needed to conquer this level, pushing your skills to the limit in an exhilarating gaming experience!

    1 vote
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  9. Slice and Score: Dive into the World of Slice Master

    Slice Master is a thrilling and compulsive slicing game that tests your dexterity and accuracy. Players swipe around the screen to cut through a range of objects, from fruits to obstacles, all while trying to get the greatest score possible in this colorful and fast-paced game. The gameplay is meant to be both easy and hard; every slice you successfully complete adds to your score and opens up additional areas and goods.

    Slice Master immerses players in a dynamic environment where reflexes and quick thinking are crucial, with a variety of vibrant graphics and captivating music effects. As you advance,…

    1 vote
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  10. Exclude file level dmdSec from publishing

    We use the out of the box Update Metadata Job fairly regularly. The first part of that job is to run a publishing configuration that outputs the XML to the server. We'd like the option to exclude the file level dmdSecs from publishing, as we have some IEs with thousands and it results in a very large XML file that is difficult to work with. We generally only need to edit the IE level dmdSec so the additional XML is unnecessary.

    0 votes
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  11. File level access restrictions to be inherited from PM/MM REP to AD REP

    we are using access restriction on file level for some of our items. For PM REP we can assign this automatically via task chain, but this approach does not work for AD REP (tasks cannot be used). Unfortunately when there are files in PM REP with access restriction, this access restriction is not inherited/copied to AD REP during the enrichment process. So we need to go to AD REP and manually add/change the AR for the files which need to have it.
    It would be great if we have either have a task chain which would copy the file restrictions…

    1 vote
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  12. Allow export of all instances of an element from Search for Objects

    When you use the "Search for Objects" from the Data Management menu you can customize the columns and then export those columns easily to a CSV file. One issue we have is that only the first instance of an element is displayed and exported. For example, if we have multiple occurrences of dc:identifier only the first one will show and be exported. We would like all instances of each element to be included - perhaps with a separator like a semi-colon (or something else).

    9 votes
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  13. Option to check fixity on export

    Currently, when you export a file, REP or IE from Rosetta you will get an error if there is a problem with exporting the file. However, we have had at least one instance where the file seemed to export without issue but the file couldn't be opened (it was corrupt) and we were able to see that the checksum of the file did not match the checksum stored in Rosetta for that file. This helped us diagnose an issue with the way our storage layer was delivering the file. If Rosetta included an optional checksum calculation on export (the type…

    32 votes
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  14. Use .LOCKED file or similar while IE export is still in progress

    When exporting large IEs with multiple REPs, it is hard to tell whether the export is finished or not. This becomes especially problematic when running an external automatic job which pulls IEs from the export directory before export has actually been completed.
    It would be beneficial to flag a partially exported IE, e.g. via a .LOCKED file which is deleted once the export is complete.

    7 votes
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  15. Size stats about IE/REP in results view

    I would like an easier was to see the size of an IE/REP both in number of files and storage size. Right now, the only way I can see to get the size of the IE in terms of storage is to search at the file level for all files in that IE and then export the results to CSV and add up the size column (in bytes). Same goes for number of files except you can also see them when you’re in the Meditor in the metadata for the Rep. It doesn't seem like adding at least the number…

    15 votes
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  16. Save Set information for repeated Processes

    Save Set information for repeated Processes

    When setting up a recurring Process that uses a Set with different values each time, Rosetta does not keep a record of the Set values each time it is generated, so that you cannot Rerun the previous Process instances in History. We propose a change to the recording of Set metadata so that each time a Set is used, its values are stored, thus allowing a Historical Process to be rerun at a later date. An example is rolling fixity checks, wherein a different range of SIPs are checked each day using the same…

    1 vote
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  17. Export Sets of Files

    Rosetta offers an IE level export task that can be used with IE level sets and exports the whole IE/Representation. What we need in addition, is a file level export task. It should be possible to export sets of files (itemized sets based on a list of FL IDs, or logical sets based on search criteria, e.g. IE PID and file extension) to a given export path. Subdirectory name could be the set ID.

    To date, the only options are file download – one at time – or IE export, which means unpacking the Rep.tar containers and selecting the required…

    25 votes
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  18. Create task/job for adding/updating file-level metadata

    I know I can add file-level descriptive metadata (DC) individually to a file in the back office or use the web services to do that for many files at once, but I want to be able to add metadata to a batch of files using a process in the back office. In my case, I would be adding the same DC record to a large group of files but I can also see the need to have a different DC per file so I would send Rosetta a bunch of DC XML files - one for each file PID, similar…

    3 votes
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  19. Order of directories/files in Create Logical structMap task

    Currently, when you use the Create Logical StructMap task (which we use to reconstruct a folder hierarchy for born-digital files in the CSV/zip and Bagit deposit methods) the resulting order of directories and files contained within those directories is random. We would like the system to either retain the original order of the files as they are in the zip/bag or sort them alphanumerically.

    12 votes
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  20. Searching for Derivative Copies

    As a Preservation System, Rosetta does not record any detail relating to Derivative Copy content in the METS. This is not inconsistent with Digital Preservation philosophy, but it does mean that Derivative Copy contents cannot be discovered using a Search Query or API calls from external applications. This seems to conflict with Ex Libris’ spruiking of Rosetta as a DAMS, since all content within a traditional DAMS (including Derivative material) can to be searched and accessed using standardized queries. If the DAMS operability is going to be further developed in Rosetta, will Ex Libris add further functionality to discover Derivative…

    1 vote
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